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Jeffery The Axolotl
Sprite animation for a game that plays before a fight if Jefferey is leader.
BLOCKN'
(Upper Right)
A few animations of a mummy player character I created for a game, along with a torch asset and his sarcophagus that transports him between levels.
(Lower Right)
Just a snippet of the bosses final attack phase that breaks his stone fists.
IMLA COP
(mock-up of of possible gameplay)
A group project created to show off a game where you weren't allowed to shoot enemies and instead relied heavily on distractions and quick takedowns.
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