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Jeffery The Axolotl

 

Sprite animation for a game that plays before a fight if Jefferey is leader.

BLOCKN'

 

(Upper Right)

A few animations of a mummy player character I created for a game, along with a torch asset and his sarcophagus that transports him between levels.

 

(Lower Right)

Just a snippet of the bosses final attack phase that breaks his stone fists.

IMLA COP

 

(mock-up of of possible gameplay)

A group project created to show off a game where you weren't allowed to shoot enemies and instead relied heavily on distractions and quick takedowns.

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